OBJECTIVE & LORE
Lead Game Designer with 8+ years designing responsive real-time combat systems, AI behavior trees, and procedural gameplay loops for award-winning AAA and indie titles. Published 3 titles on PC, PlayStation 5, and Xbox Series X.
SKILL TREE & ABILITIES
Unreal Engine 5 (Blueprints & C++)
Combat System Tuning
Enemy AI State Trees
Level Whiteboxing
Animation Frame Data
Unity C#
Jira Agile Scrum
QUEST LOG / WORK HISTORY
Lead Gameplay Designer
2021 – Present
Obsidian Moon Interactive
- Spearheaded core melee combat architecture and enemy boss AI state machines in Unreal Engine 5.
- Balanced player weapon progression curves, frame-accurate animation hitboxes, and tactile haptic feedback.
- Game attained 91 Metacritic score and shipped 2.4M copies in first quarter post-launch.
Senior Systems Designer
2017 – 2021
Mythic Forge Games
- Designed dynamic loot drop systems, player skill trees, and procedural level generation algorithms.
- Prototyped rapid mechanic iterations in C++ and Unreal Blueprints.
ACADEMY & CERTIFICATIONS
B.S. in Game Design & Interactive Media
DigiPen Institute of Technology
2017